﻿using System;
using System.Collections.Generic;
using System.Text;

namespace com.lover.astd.common
{
    public class ConfigStrings
    {
        #region server names
        public const string S_Ping = "ping";
        public const string SR_Ping = "会话保持";
        public const string S_Temp = "temp";
        public const string SR_Temp = "临时任务";
        public const string S_Global = "global";
        public const string SR_Global = "通用";
        public const string S_Secretary = "secretary";
        public const string SR_Secretary = "小秘书";
        public const string S_Building = "building";
        public const string SR_Building = "建筑";
        public const string S_HeroTrain = "hero";
        public const string SR_HeroTrain = "武将突飞";
        public const string S_HeroWash = "wash";
        public const string SR_HeroWash = "武将洗属性";
        public const string S_Store = "store";
        public const string SR_Store = "仓库管理";
        public const string S_Qh = "qh";
        public const string SR_Qh = "强化管理";
        public const string S_Mh = "mh";
        public const string SR_Mh = "魔化管理";
        public const string S_Weapon = "weapon";
        public const string SR_Weapon = "兵器升级";
        public const string S_DailyWeapon = "daily_weapon";
        public const string SR_DailyWeapon = "每日兵器";
        public const string S_Merchant = "merchant";
        public const string SR_Merchant = "委派";
        public const string S_Polish = "polish";
        public const string SR_Polish = "炼化玉佩";
        public const string S_Dinner = "dinner";
        public const string SR_Dinner = "宴会";
        public const string S_Fete = "fete";
        public const string SR_Fete = "祭祀";
        public const string S_Impose = "impose";
        public const string SR_Impose = "征收";
        public const string S_Market = "market";
        public const string SR_Market = "集市";
        public const string S_Movable = "movable";
        public const string SR_Movable = "行动力";
        public const string S_Stock = "stock";
        public const string SR_Stock = "市场";
        public const string S_Stone = "stone";
        public const string SR_Stone = "玉石采集";
        public const string S_Battle = "battle";
        public const string SR_Battle = "征战";
        public const string S_Attack = "attack";
        public const string SR_Attack = "攻击玩家";
        public const string S_ResCampaign = "res_campaign";
        public const string SR_ResCampaign = "资源副本";
        // activities
        public const string S_Arch = "arch";
        public const string SR_Arch = "考古";
        public const string S_CrossPlatform_Compete = "crossplatform_compete";
        public const string SR_CrossPlatform_Compete = "跨服争霸赛";
        public const string S_Daily_Treasure_Game = "daily_treasure_game";
        public const string SR_Daily_Treasure_Game = "日常探宝";
        public const string S_GemFlop = "gem_flop";
        public const string SR_GemFlop = "宝石翻牌";
        public const string S_GiftEvent = "giftevent";
        public const string SR_GiftEvent = "犒赏活动";
        public const string S_JailEvent = "jail_event";
        public const string SR_JailEvent = "典狱活动";
        public const string S_KfBanquet = "kf_banquet";
        public const string SR_KfBanquet = "盛宴活动";
        public const string S_Player_Compete = "player_compete";
        public const string SR_Player_Compete = "跨服武斗";
        public const string S_SilverFlop = "silver_flop";
        public const string SR_SilverFlop = "银币翻牌";
        public const string S_Treasure_Game = "treasure_game";
        public const string SR_Treasure_Game = "古城寻宝";
        public const string S_WorldArmy = "worldarmy";
        public const string SR_WorldArmy = "世界军团";
        public const string S_FestivalEvent = "festival";
        public const string SR_FestivalEvent = "迎军活动";
        #endregion
        public const string enabled = "enabled";

        #region  common settings
        public const string auto_logon_award = "auto_logon_award";
        public const string gold_reserve = "gold_reserve";
        public const string silver_reserve = "silver_reserve";
        public const string stone_reserve = "stone_reserve";
        public const string credit_reserve = "credit_reserve";
        public const string gem_price = "gem_price";
        public const string boss_enable = "boss_enable";
        public const string boss_ctrl = "boss_ctrl";
        public const string boss_alt = "boss_alt";
        public const string boss_shift = "boss_shift";
        public const string boss_key = "boss_key";
        #endregion

        #region hero train
        public const string giftevent = "giftevent";
        public const string train_heros = "train_heros";
        public const string nocd = "nocd";
        #endregion

        #region hero wash
        public const string only_free = "only_free";
        public const string wash_hero = "wash_hero";
        public const string wash_attrib = "wash_attrib";
        #endregion

        #region daily weapon
        public const string daily = "daily";
        #endregion

        #region merchant
        public const string type = "type";
        public const string sell_quality = "sell_quality";
        #endregion

        #region mh
        public const string mh_ids = "mh_ids";
        public const string fail_count = "fail_count";
        public const string mh_type = "mh_type";
        #endregion

        #region polish
        public const string reserve_count = "reserve_count";
        public const string reserve_item_count = "reserve_item_count";
        public const string melt_failcount = "melt_failcount";
        public const string gold_merge_attrib = "gold_merge_attrib";
        #endregion

        #region qh
        public const string qh_ids = "qh_ids";
        public const string use_gold = "use_gold";
        public const string use_gold_limit = "use_gold_limit";
        #endregion

        #region store
        public const string merge_gem_level = "merge_gem_level";
        #endregion

        #region fete
        public const string fete_gold = "fete_gold";
        #endregion

        #region impose
        public const string impose_reserve = "impose_reserve";
        public const string impose_loyalty = "impose_loyalty";
        public const string force_impose_gold = "force_impose_gold";
        #endregion

        #region market
        public const string notbuy_iffail = "notbuy_iffail";
        public const string items = "items";
        #endregion

        #region movable
        public const string order = "order";
        public const string refine_item = "refine_item";
        public const string weave_price = "weave_price";
        public const string refine_reserve = "refine_reserve";
        public const string winter_trade = "winter_trade";
        public const string arch_trade = "arch_trade";
        public const string arch_trade_max = "arch_trade_max";
        public const string trade_visit = "trade_visit";
        public const string trade_visit_fail = "trade_visit_fail";
        #endregion

        #region stock
        public const string stock_id = "stock_id";
        #endregion

        #region stone
        public const string ratio = "ratio";
        #endregion

        #region building
        public const string protect = "protect";
        public const string build_ids = "build_ids";
        #endregion

        #region attack
        public const string city_event = "city_event";
        public const string gongjian = "gongjian";
        public const string level_min = "level_min";
        public const string level_max = "level_max";
        public const string attack_npc = "attack_npc";
        public const string use_token = "use_token";
        public const string auto_move = "auto_move";
        public const string not_injail = "not_injail";
        public const string min_score = "min_score";
        public const string move_target = "move_target";
        public const string jail_tech = "jail_tech";
        public const string enable_attack = "enable_attack";
        public const string get_extra_order = "get_extra_order";
        public const string attack_reserve_token_enable = "attack_reserve_token_enable";
        public const string attack_reserve_token = "attack_reserve_token";
        #endregion

        #region battle
        public const string defense_formation = "defense_formation";
        public const string npc_enabled = "npc_enabled";
        public const string army_enabled = "army_enabled";
        public const string defense_enabled = "defense_enabled";
        public const string npc_reserve_token = "npc_reserve_token";
        public const string attack_army_only_jingyingtime = "attack_army_only_jingyingtime";
        public const string npc_ids = "npc_ids";
        public const string npc_force_ids = "npc_force_ids";
        public const string attack_first = "attack_first";
        public const string attack_first_interval = "attack_first_interval";
        public const string army_reserve_token = "army_reserve_token";
        public const string army_ids = "army_ids";
        public const string first_army_ids = "first_army_ids";
        #endregion

        #region arch
        public const string samecolor = "samecolor";
        public const string create = "create";
        public const string upgrade = "upgrade";
        #endregion

        #region treasure game
        public const string open_box_type = "open_box_type";
        public const string gold_move_box_type = "gold_move_box_type";
        public const string goldstep = "goldstep";
        public const string use_ticket = "use_ticket";
        public const string use_ticket_type = "use_ticket_type";
        public const string ticket_gold_end = "ticket_gold_end";
        #endregion

        #region gem flop
        public const string max_upgrade = "max_upgrade";
        #endregion

        #region gift event
        public const string serial = "serial";
        #endregion

        #region crossplatform compete
        public const string support_gold = "support_gold";
        #endregion

        #region kfbanquet
        public const string single = "single";
        public const string buygold = "buygold";
        #endregion

        #region player compete
        public const string buy_reward = "buy_reward";
        #endregion

        #region world army
        public const string boxtype = "boxtype";
        public const string refresh = "refresh";
        public const string buybox1 = "buybox1";
        public const string buybox2 = "buybox2";
        #endregion
    }
}
